@Namespace(value="cv::videostab") public static class opencv_videostab.InpaintingPipeline extends opencv_videostab.InpainterBase
| Constructor and Description |
|---|
InpaintingPipeline()
Default native constructor.
|
InpaintingPipeline(long size)
Native array allocator.
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InpaintingPipeline(org.bytedeco.javacpp.Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
boolean |
empty() |
void |
inpaint(int idx,
opencv_core.Mat frame,
opencv_core.Mat mask) |
opencv_videostab.InpaintingPipeline |
position(long position) |
void |
pushBack(opencv_videostab.InpainterBase inpainter) |
void |
setFrames(opencv_core.MatVector val) |
void |
setMotionModel(int val) |
void |
setMotions(opencv_core.MatVector val) |
void |
setRadius(int val) |
void |
setStabilizationMotions(opencv_core.MatVector val) |
void |
setStabilizedFrames(opencv_core.MatVector val) |
frames, motionModel, motions, radius, stabilizationMotions, stabilizedFramesaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic InpaintingPipeline()
public InpaintingPipeline(long size)
Pointer.position(long).public InpaintingPipeline(org.bytedeco.javacpp.Pointer p)
Pointer.Pointer(Pointer).public opencv_videostab.InpaintingPipeline position(long position)
position in class org.bytedeco.javacpp.Pointerpublic void pushBack(@opencv_core.Ptr opencv_videostab.InpainterBase inpainter)
@Cast(value="bool") public boolean empty()
public void setRadius(int val)
setRadius in class opencv_videostab.InpainterBasepublic void setMotionModel(@Cast(value="cv::videostab::MotionModel")
int val)
setMotionModel in class opencv_videostab.InpainterBasepublic void setFrames(@Const @ByRef
opencv_core.MatVector val)
setFrames in class opencv_videostab.InpainterBasepublic void setMotions(@Const @ByRef
opencv_core.MatVector val)
setMotions in class opencv_videostab.InpainterBasepublic void setStabilizedFrames(@Const @ByRef
opencv_core.MatVector val)
setStabilizedFrames in class opencv_videostab.InpainterBasepublic void setStabilizationMotions(@Const @ByRef
opencv_core.MatVector val)
setStabilizationMotions in class opencv_videostab.InpainterBasepublic void inpaint(int idx,
@ByRef
opencv_core.Mat frame,
@ByRef
opencv_core.Mat mask)
inpaint in class opencv_videostab.InpainterBaseCopyright © 2018. All rights reserved.