@Namespace(value="cv")
@NoOffset
public static class opencv_videoio.VideoCapture
extends org.bytedeco.javacpp.Pointer
The class provides C++ API for capturing video from cameras or for reading video files and image sequences.
Here is how the class can be used: \include samples/cpp/videocapture_basic.cpp
\note In \ref videoio_c "C API" the black-box structure CvCapture is used instead of %VideoCapture.
\note
- (C++) A basic sample on using the %VideoCapture interface can be found at
OPENCV_SOURCE_CODE/samples/cpp/videocapture_starter.cpp
- (Python) A basic sample on using the %VideoCapture interface can be found at
OPENCV_SOURCE_CODE/samples/python/video.py
- (Python) A multi threaded video processing sample can be found at
OPENCV_SOURCE_CODE/samples/python/video_threaded.py
- (Python) %VideoCapture sample showcasing some features of the Video4Linux2 backend
OPENCV_SOURCE_CODE/samples/python/video_v4l2.py
| Constructor and Description |
|---|
VideoCapture()
\brief Default constructor
\note In \ref videoio_c "C API", when you finished working with video, release CvCapture structure with
cvReleaseCapture(), or use Ptr\
|
VideoCapture(org.bytedeco.javacpp.BytePointer filename)
\overload
\brief Open video file or a capturing device or a IP video stream for video capturing
|
VideoCapture(org.bytedeco.javacpp.BytePointer filename,
int apiPreference)
\overload
\brief Open video file or a capturing device or a IP video stream for video capturing with API Preference
|
VideoCapture(int index)
\overload
\brief Open a camera for video capturing
|
VideoCapture(long size)
Native array allocator.
|
VideoCapture(org.bytedeco.javacpp.Pointer p)
Pointer cast constructor.
|
VideoCapture(String filename) |
VideoCapture(String filename,
int apiPreference) |
| Modifier and Type | Method and Description |
|---|---|
double |
get(int propId)
\brief Returns the specified VideoCapture property
|
boolean |
grab()
\brief Grabs the next frame from video file or capturing device.
|
boolean |
isOpened()
\brief Returns true if video capturing has been initialized already.
|
boolean |
open(org.bytedeco.javacpp.BytePointer filename)
\brief Open video file or a capturing device or a IP video stream for video capturing
|
boolean |
open(org.bytedeco.javacpp.BytePointer filename,
int apiPreference)
\brief Open video file or a capturing device or a IP video stream for video capturing with API Preference
|
boolean |
open(int index)
\brief Open a camera for video capturing
|
boolean |
open(int cameraNum,
int apiPreference)
\brief Open a camera for video capturing
|
boolean |
open(String filename) |
boolean |
open(String filename,
int apiPreference) |
opencv_videoio.VideoCapture |
position(long position) |
boolean |
read(opencv_core.GpuMat image) |
boolean |
read(opencv_core.Mat image)
\brief Grabs, decodes and returns the next video frame.
|
boolean |
read(opencv_core.UMat image) |
void |
release()
\brief Closes video file or capturing device.
|
boolean |
retrieve(opencv_core.GpuMat image) |
boolean |
retrieve(opencv_core.GpuMat image,
int flag) |
boolean |
retrieve(opencv_core.Mat image) |
boolean |
retrieve(opencv_core.Mat image,
int flag)
\brief Decodes and returns the grabbed video frame.
|
boolean |
retrieve(opencv_core.UMat image) |
boolean |
retrieve(opencv_core.UMat image,
int flag) |
boolean |
set(int propId,
double value)
\brief Sets a property in the VideoCapture.
|
opencv_videoio.VideoCapture |
shiftRight(opencv_core.Mat image)
\brief Stream operator to read the next video frame.
|
opencv_videoio.VideoCapture |
shiftRight(opencv_core.UMat image)
\overload
\sa read()
|
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic VideoCapture(org.bytedeco.javacpp.Pointer p)
Pointer.Pointer(Pointer).public VideoCapture(long size)
Pointer.position(long).public VideoCapture()
public VideoCapture(@opencv_core.Str org.bytedeco.javacpp.BytePointer filename)
Same as VideoCapture(const String& filename, int apiPreference) but using default Capture API backends
public VideoCapture(@opencv_core.Str String filename)
public VideoCapture(@opencv_core.Str org.bytedeco.javacpp.BytePointer filename, int apiPreference)
filename - it can be:
- name of video file (eg. video.avi)
- or image sequence (eg. img_%02d.jpg, which will read samples like img_00.jpg, img_01.jpg, img_02.jpg, ...)
- or URL of video stream (eg. protocol://host:port/script_name?script_params|auth).
Note that each video stream or IP camera feed has its own URL scheme. Please refer to the
documentation of source stream to know the right URL.apiPreference - preferred Capture API backends to use. Can be used to enforce a specific reader
implementation if multiple are available: e.g. cv::CAP_FFMPEG or cv::CAP_IMAGES or cv::CAP_DSHOW.
\sa The list of supported API backends cv::VideoCaptureAPIspublic VideoCapture(@opencv_core.Str String filename, int apiPreference)
public VideoCapture(int index)
index - camera_id + domain_offset (CAP_*) id of the video capturing device to open. To open default camera using default backend just pass 0.
Use a domain_offset to enforce a specific reader implementation if multiple are available like cv::CAP_FFMPEG or cv::CAP_IMAGES or cv::CAP_DSHOW.
e.g. to open Camera 1 using the MS Media Foundation API use index = 1 + cv::CAP_MSMF
\sa The list of supported API backends cv::VideoCaptureAPIs
public opencv_videoio.VideoCapture position(long position)
position in class org.bytedeco.javacpp.Pointer@Cast(value="bool") public boolean open(@opencv_core.Str org.bytedeco.javacpp.BytePointer filename)
\overload
Parameters are same as the constructor VideoCapture(const String& filename)
true if the file has been successfully opened
The method first calls VideoCapture::release to close the already opened file or camera.
@Cast(value="bool") public boolean open(@opencv_core.Str String filename)
@Cast(value="bool") public boolean open(int index)
\overload
Parameters are same as the constructor VideoCapture(int index)
true if the camera has been successfully opened.
The method first calls VideoCapture::release to close the already opened file or camera.
@Cast(value="bool")
public boolean open(int cameraNum,
int apiPreference)
\overload
Parameters are similar as the constructor VideoCapture(int index),except it takes an additional argument apiPreference.
Definitely, is same as open(int index) where index=cameraNum + apiPreference
true if the camera has been successfully opened.@Cast(value="bool") public boolean isOpened()
If the previous call to VideoCapture constructor or VideoCapture::open() succeeded, the method returns true.
public void release()
The method is automatically called by subsequent VideoCapture::open and by VideoCapture destructor.
The C function also deallocates memory and clears \*capture pointer.
@Cast(value="bool") public boolean grab()
true (non-zero) in the case of success.
The method/function grabs the next frame from video file or camera and returns true (non-zero) in the case of success.
The primary use of the function is in multi-camera environments, especially when the cameras do not have hardware synchronization. That is, you call VideoCapture::grab() for each camera and after that call the slower method VideoCapture::retrieve() to decode and get frame from each camera. This way the overhead on demosaicing or motion jpeg decompression etc. is eliminated and the retrieved frames from different cameras will be closer in time.
Also, when a connected camera is multi-head (for example, a stereo camera or a Kinect device), the correct way of retrieving data from it is to call VideoCapture::grab() first and then call VideoCapture::retrieve() one or more times with different values of the channel parameter.
\ref tutorial_kinect_openni
@Cast(value="bool")
public boolean retrieve(@ByVal
opencv_core.Mat image,
int flag)
[out] - image the video frame is returned here. If no frames has been grabbed the image will be empty.flag - it could be a frame index or a driver specific flagfalse if no frames has been grabbed
The method decodes and returns the just grabbed frame. If no frames has been grabbed (camera has been disconnected, or there are no more frames in video file), the method returns false and the function returns an empty image (with %cv::Mat, test it with Mat::empty()).
\sa read()
\note In \ref videoio_c "C API", functions cvRetrieveFrame() and cv.RetrieveFrame() return image stored inside the video capturing structure. It is not allowed to modify or release the image! You can copy the frame using :ocvcvCloneImage and then do whatever you want with the copy.
@Cast(value="bool")
public boolean retrieve(@ByVal
opencv_core.Mat image)
@Cast(value="bool")
public boolean retrieve(@ByVal
opencv_core.UMat image,
int flag)
@Cast(value="bool")
public boolean retrieve(@ByVal
opencv_core.UMat image)
@Cast(value="bool")
public boolean retrieve(@ByVal
opencv_core.GpuMat image,
int flag)
@Cast(value="bool")
public boolean retrieve(@ByVal
opencv_core.GpuMat image)
@ByRef @Name(value="operator >>") public opencv_videoio.VideoCapture shiftRight(@ByRef opencv_core.Mat image)
@ByRef @Name(value="operator >>") public opencv_videoio.VideoCapture shiftRight(@ByRef opencv_core.UMat image)
@Cast(value="bool")
public boolean read(@ByVal
opencv_core.Mat image)
[out] - image the video frame is returned here. If no frames has been grabbed the image will be empty.false if no frames has been grabbed
The method/function combines VideoCapture::grab() and VideoCapture::retrieve() in one call. This is the most convenient method for reading video files or capturing data from decode and returns the just grabbed frame. If no frames has been grabbed (camera has been disconnected, or there are no more frames in video file), the method returns false and the function returns empty image (with %cv::Mat, test it with Mat::empty()).
\note In \ref videoio_c "C API", functions cvRetrieveFrame() and cv.RetrieveFrame() return image stored inside the video capturing structure. It is not allowed to modify or release the image! You can copy the frame using :ocvcvCloneImage and then do whatever you want with the copy.
@Cast(value="bool")
public boolean read(@ByVal
opencv_core.UMat image)
@Cast(value="bool")
public boolean read(@ByVal
opencv_core.GpuMat image)
@Cast(value="bool")
public boolean set(int propId,
double value)
propId - Property identifier from cv::VideoCaptureProperties (eg. cv::CAP_PROP_POS_MSEC, cv::CAP_PROP_POS_FRAMES, ...)
or one from \ref videoio_flags_othersvalue - Value of the property.true if the property is supported by backend used by the VideoCapture instance.
\note Even if it returns true this doesn't ensure that the property
value has been accepted by the capture device. See note in VideoCapture::get()public double get(int propId)
propId - Property identifier from cv::VideoCaptureProperties (eg. cv::CAP_PROP_POS_MSEC, cv::CAP_PROP_POS_FRAMES, ...)
or one from \ref videoio_flags_others\note Reading / writing properties involves many layers. Some unexpected result might happens along this chain.
{.txt}
`VideoCapture -> API Backend -> Operating System -> Device Driver -> Device Hardware`
The returned value might be different from what really used by the device or it could be encoded
using device dependent rules (eg. steps or percentage). Effective behaviour depends from device
driver and API Backend
@Cast(value="bool") public boolean open(@opencv_core.Str org.bytedeco.javacpp.BytePointer filename, int apiPreference)
\overload
Parameters are same as the constructor VideoCapture(const String& filename, int apiPreference)
true if the file has been successfully opened
The method first calls VideoCapture::release to close the already opened file or camera.
@Cast(value="bool") public boolean open(@opencv_core.Str String filename, int apiPreference)
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