@Namespace(value="cv::detail") @NoOffset public static class opencv_stitching.MultiBandBlender extends opencv_stitching.Blender
FEATHER, MULTI_BAND, NO| Constructor and Description |
|---|
MultiBandBlender() |
MultiBandBlender(int try_gpu,
int num_bands,
int weight_type) |
MultiBandBlender(long size)
Native array allocator.
|
MultiBandBlender(org.bytedeco.javacpp.Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
blend(opencv_core.GpuMat dst,
opencv_core.GpuMat dst_mask) |
void |
blend(opencv_core.Mat dst,
opencv_core.Mat dst_mask)
\brief Blends and returns the final pano.
|
void |
blend(opencv_core.UMat dst,
opencv_core.UMat dst_mask) |
void |
feed(opencv_core.GpuMat img,
opencv_core.GpuMat mask,
opencv_core.Point tl) |
void |
feed(opencv_core.Mat img,
opencv_core.Mat mask,
opencv_core.Point tl)
\brief Processes the image.
|
void |
feed(opencv_core.UMat img,
opencv_core.UMat mask,
opencv_core.Point tl) |
int |
numBands() |
opencv_stitching.MultiBandBlender |
position(long position) |
void |
prepare(opencv_core.Rect dst_roi)
\overload
|
void |
setNumBands(int val) |
createDefault, createDefault, prepareaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic MultiBandBlender(org.bytedeco.javacpp.Pointer p)
Pointer.Pointer(Pointer).public MultiBandBlender(long size)
Pointer.position(long).public MultiBandBlender(int try_gpu,
int num_bands,
int weight_type)
public MultiBandBlender()
public opencv_stitching.MultiBandBlender position(long position)
position in class opencv_stitching.Blenderpublic int numBands()
public void setNumBands(int val)
public void prepare(@ByVal
opencv_core.Rect dst_roi)
opencv_stitching.Blenderprepare in class opencv_stitching.Blenderpublic void feed(@ByVal
opencv_core.Mat img,
@ByVal
opencv_core.Mat mask,
@ByVal
opencv_core.Point tl)
opencv_stitching.Blenderfeed in class opencv_stitching.Blenderimg - Source imagemask - Source image masktl - Source image top-left cornerspublic void feed(@ByVal
opencv_core.UMat img,
@ByVal
opencv_core.UMat mask,
@ByVal
opencv_core.Point tl)
feed in class opencv_stitching.Blenderpublic void feed(@ByVal
opencv_core.GpuMat img,
@ByVal
opencv_core.GpuMat mask,
@ByVal
opencv_core.Point tl)
feed in class opencv_stitching.Blenderpublic void blend(@ByVal
opencv_core.Mat dst,
@ByVal
opencv_core.Mat dst_mask)
opencv_stitching.Blenderblend in class opencv_stitching.Blenderdst - Final panodst_mask - Final pano maskpublic void blend(@ByVal
opencv_core.UMat dst,
@ByVal
opencv_core.UMat dst_mask)
blend in class opencv_stitching.Blenderpublic void blend(@ByVal
opencv_core.GpuMat dst,
@ByVal
opencv_core.GpuMat dst_mask)
blend in class opencv_stitching.BlenderCopyright © 2018. All rights reserved.