void |
opencv_stitching.ExposureCompensator.feed(opencv_core.PointVector corners,
opencv_core.UMatVector images,
opencv_core.UMatBytePairVector masks)
\overload
|
void |
opencv_stitching.NoExposureCompensator.feed(opencv_core.PointVector arg0,
opencv_core.UMatVector arg1,
opencv_core.UMatBytePairVector arg2) |
void |
opencv_stitching.GainCompensator.feed(opencv_core.PointVector corners,
opencv_core.UMatVector images,
opencv_core.UMatBytePairVector masks) |
void |
opencv_stitching.BlocksGainCompensator.feed(opencv_core.PointVector corners,
opencv_core.UMatVector images,
opencv_core.UMatBytePairVector masks) |
opencv_core.UMatBytePairVector |
opencv_core.UMatBytePairVector.put(opencv_core.UMatBytePairVector x) |