opencv_core.Point3d |
opencv_core.Point3d.cross(opencv_core.Point3d pt)
cross product of the 2 3D points
|
opencv_core.Point3d |
opencv_core.Point3d.position(long position) |
opencv_core.Point3d |
opencv_core.Point3d.put(opencv_core.Point3d pt) |
static opencv_core.Point3d |
opencv_calib3d.RQDecomp3x3(opencv_core.GpuMat src,
opencv_core.GpuMat mtxR,
opencv_core.GpuMat mtxQ) |
static opencv_core.Point3d |
opencv_calib3d.RQDecomp3x3(opencv_core.GpuMat src,
opencv_core.GpuMat mtxR,
opencv_core.GpuMat mtxQ,
opencv_core.GpuMat Qx,
opencv_core.GpuMat Qy,
opencv_core.GpuMat Qz) |
static opencv_core.Point3d |
opencv_calib3d.RQDecomp3x3(opencv_core.Mat src,
opencv_core.Mat mtxR,
opencv_core.Mat mtxQ) |
static opencv_core.Point3d |
opencv_calib3d.RQDecomp3x3(opencv_core.Mat src,
opencv_core.Mat mtxR,
opencv_core.Mat mtxQ,
opencv_core.Mat Qx,
opencv_core.Mat Qy,
opencv_core.Mat Qz)
\brief Computes an RQ decomposition of 3x3 matrices.
|
static opencv_core.Point3d |
opencv_calib3d.RQDecomp3x3(opencv_core.UMat src,
opencv_core.UMat mtxR,
opencv_core.UMat mtxQ) |
static opencv_core.Point3d |
opencv_calib3d.RQDecomp3x3(opencv_core.UMat src,
opencv_core.UMat mtxR,
opencv_core.UMat mtxQ,
opencv_core.UMat Qx,
opencv_core.UMat Qy,
opencv_core.UMat Qz) |
opencv_core.Point3d |
opencv_core.Point3d.x(double x) |
opencv_core.Point3d |
opencv_core.Point3d.y(double y) |
opencv_core.Point3d |
opencv_core.Point3d.z(double z) |